WebGL Programming Guidle
By Kouichi Matsuda and Rodger Lea
1. Introduction
I've tried reading this book several times and it's quite intimidating to me. There's a lot of math involved and I know nothing about 3D rendering or rendering programming. It's an area that interests me, however, and a technology that I find interesting.
The book is a bit old by now, and the JavaScript used in it shows it, but I hope the information in it is still useful and will teach me something.