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How Emacs detects circular lists while printing them.
https://coredumped.dev/2024/02/23/cycles-all-way-down
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An explanation of the "Worse is Better" and "The Right Thing" software development philosophies.
https://www.dreamsongs.com/WorseIsBetter.html
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http://snaipe.me/c/c-smart-pointers
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An awesome explanation of a very simple garbage collection implementation.
http://journal.stuffwithstuff.com/2013/12/08/babys-first-garbage-collector
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https://rickystewart.wordpress.com/201...ack-to-implement-with-blocks-in-pure-c
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An explanation of 5 bad optimizations and better alternatives. Pretty interesting.
http://embeddedgurus.com/barr-code/201...hese-5-dangerous-coding-standard-rules
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A tutorial on using C(++) and SDL to do graphics programming. Will work towards creating a game.
http://iki.fi/sol/gp
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Warnings about using fork and (p)threads together in a single program. Presents some examples of situations that make using threads and fork together very troublesome.
http://www.linuxprogrammingblog.com/th...and-fork-think-twice-before-using-them
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An explanation of how to detach and re-attach a program in a different TTY/PTY. It has some caveats, but it's very simple to implement. Similar to reptyr and neercs.
http://blog.habets.pp.se/2009/03/Moving-a-process-to-another-terminal
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An explanation of why pointers to void can be converted to any other pointer in C implicitly, but have to be converted explicitly in C++.
http://eli.thegreenplace.net/2009/11/16/void-and-casts-in-c-and-c
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